Overview
Dream Requiem Engine is a custom-built game engine developed using C#, leveraging the powerful MonoGame framework. Designed to provide a robust and flexible foundation for pseudo-3D game development, this engine focuses on simplicity, performance, and ease of use. It empowers developers to create immersive gaming experiences with minimal overhead.

Core Features
Cross-platform compatibility across Windows, macOS, and Linux
Built on MonoGame framework for efficient rendering and graphics processing
Lightweight and optimized for high performance with minimal overhead
Modular architecture allowing easy extension and customization
Support for basic 3D rendering, input handling, and window management
Entity-component system for flexible game object management
Built-in physics engine for realistic game mechanics
Asset pipeline for easy content management
Technical Architecture
The engine utilizes a component-based architecture that allows developers to build complex game systems through composition rather than inheritance. This approach provides maximum flexibility while maintaining clean, maintainable code. The rendering pipeline is optimized for both 2D and pseudo-3D graphics, making it ideal for a wide range of game genres.